The primary goal of the dialog window is to specify a query for
finding class related cards. As almost anything is an object, most cards
can be found this way. Below is a specifiation of the entry fields,
- CLASS May be used to switch to another class. A partial
class
-name
is completed by hitting the space-bar.
- FILTER Determines the
class(es) of cards you are
interrested in. Basic refers to the principal and most commonly
used items, Advanced to less frequently used material,
- Rare* to rarely used items, Internal to items that should not
be used by normal applications, Basic OO to methods that are
commondly refined in subclasses or methods that are used in method
definitions. Advanced OO are methods for less commonly used
refinements of classes and Application refers to methods defined
in the application language.
- DISPLAY Select those parts of the class definition you want to
consider. Values are:
SELF The current class itself
SUB-CLASS All immediate sub-classes
VARIABLE Associated instance variables
RESOURCE Associated X-resources
SEND-METHOD Associated send behaviour
GET-METHOD Associated get behaviour
- SEARCH Specifies a string to search for. All candicate cards
specified are searched for this string, and each card holding this
string in on of the fields specified in’... In:’will be put
in the browser at the right. Searching is not case sensitive.
# ... IN This specifies the textual attributes that are searched if a
search-string is specified in the SEARCH entry-field.
Typing RETURN is equivalent to clicking APPLY; it starts the actual
search.
- APPLY This button is activated whenever one of the above describes
specification fields is changed. Pressing it will start the search and
display the found cards in the browser.