Append a vertex at position, in the coordinates of the window. texture
is its position in the texture, in pixels (default
point(0,0)), and colour its colour (default opaque white).
The index of the new vertex is the old sdl_mesh<-count.
Append a triangle between the vertices with these indices. Raises an
error if there is no such vertex. If a mesh has no triangles, each three
consecutive vertices make a triangle.