1/*
    2Room Flags
    3Door Flags:
    4
    5A single number, with the following meaning:
    60) No door        - An unrestricted exit that has no door, or a special door
    7                    that cannot be opened or closed with the ``open'' and ``close''
    8                    commands.  The latter is useful for secret doors, trap doors,
    9                    or other doors that are opened and closed by something other
   10                    than the normal commands, like a special procedure or script
   11                    assigned to the room or an tObj in the room.
   12
   131) Closeable door - Normal doors that can be opened, closed, locked, unlocked,
   14                    and picked.
   15
   162) Pickproof      - if locked, can be opened only with the key.
   17
   18
   19Room Flags:
   20
   21A short mudDescription of the roomflags:
   22
   23A bitvector, with the following values:
   241) DARK       - self explanatory
   252) DEATH      - room is a deathtrap - a forced quit
   263) NO_MOB     - mobs will not enter this room
   274) INDOORS    - weather has no effect
   285) PEACEFUL   - no violence will work here 
   296) SOUNDPROOF - tell, gossip, shout, holler will not be heard here.
   307) NO_TRACK   - track will never find a path through this room
   318) NO_MAGIC   - no magic will work here.
   329) TUNNEL     - only one person allowed at one time
   3310) PRIVATE   - cannot enter if more than two persons there
   3411) GODROOM   - only for GODS of level 33 or above
   3512) HOUSE     - DO NOT USE 
   3613) HCRSH     - DO NOT USE
   3714) ATRIUM    - DO NOT USE
   3815) OLC       - DO NOT USE
   3916) *         - DO NOT USE
   40
   41            
   42Sector Type
   43
   44     A single number (not a bitvector)
   45defining the tCol of terrain in the room.  Note that this value
   46is not the number of movement points needed but just a number to
   47identify the sector tCol.  It can be any of the following:
   48
   490    INSIDE         Indoors - typically small number of move points needed.
   501    CITY           The streets of a city.
   512    FIELD          An open field.
   523    FOREST         A dense forest.
   534    HILLS          Low foothills.
   545    MOUNTAIN       Steep mountain regions.
   556    WATER_SWIM     Water (swimmable).
   567    WATER_NOSWIM   Unswimmable water - boat required for passage.
   578    FLYING         The name says it all.
   589    UNDERWATER     Underwater - currently has no effect..
   59*/