a_nani_household

% This file contains the definitions for the room in a household % To create a new world, simply change the room definitions as % described below (or in manual) %

use this file with...

:- ensure_loaded('a_nani_household.pfc').

*/

   13:- style_check(-singleton).   14:- style_check(-discontiguous).   15
   16:- op(600,fx,onSpawn).   17
   18:- expects_dialect(pfc).   19
   20tRegion(iDMilesRoom).
   21onSpawn mudAreaConnected(iDMilesRoom,iHallWay7).
   22
   23tSet(tOakDesk).
   24genls(tOakDesk,tFurniture).
   25genls(tOakDeskA,tOakDesk).
   26genls(tOakDeskB,tOakDesk).
   27
   28
   29onSpawn localityOfObject(tOakDeskA,iDMilesRoom).
   30onSpawn localityOfObject(tOakDeskB,iDMilesRoom)