:- use_foreign_library(foreign(plOpenGL)). :- use_module(library(plOpenGL)). :- use_module(library(plGL_defs)). :- use_module(library(plGLU_defs)). :- use_module(library(plGLUT_defs)). :- use_module(library(plGL)). :- use_module(library(plGLU)). :- use_module(library(plGLUT)). % cube.pl % This program demonstrates a single modeling transformation, % glScalef() and a single viewing transformation, gluLookAt(). % A wireframe cube is rendered. width(500). height(500). display:- % defs kGL_COLOR_BUFFER_BIT(COLOR_BUFFER), % gl code glClear(COLOR_BUFFER), glColor3f(1.0, 1.0, 1.0), glLoadIdentity, gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0), glScalef(1.0, 2.0, 1.0), glutWireCube(1.0), glFlush. init:- % defs kGL_FLAT(FLAT), % gl code glClearColor(0.0, 0.0, 0.0, 0.0), glShadeModel(FLAT). reshape:- % defs X is 0, Y is 0, width(W), width(H), kGL_PROJECTION(PROJECTION), kGL_MODELVIEW(MODELVIEW), % gl code glViewport(X,Y,W,H), glMatrixMode(PROJECTION), glLoadIdentity, glFrustum(-1.0, 1.0, -1.0, 1.0, 1.5, 20.0), glMatrixMode(MODELVIEW). % 27 is ASCII Code for Escape keyboard(27,_,_) :- write('Closing Window and Exiting...'),nl, glutDestroyWindow. main:- % defs width(W), height(H), kGLUT_SINGLE(SINGLE), kGLUT_RGB(RGB), % gl code glutInit, glutInitDisplayMode(SINGLE \/ RGB), glutInitWindowSize(W, H), glutInitWindowPosition(0,0), glutCreateWindow('Cube'), init, glutDisplayFunc, glutReshapeFunc, glutKeyboardFunc, glutMainLoop.